Books

For your convenience, a selection of books is provided here as well as being available in our Second Life store.

Second Life Authors

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Hostage In Time

by Linda Lauren

“An exciting, mind-bending trip down the time-travel rabbit hole, a fast-paced adventure full of romance and intrigue.”

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All This and Family, Too

by Sarah E. Glenn

Adjusting to life as a vampire hasn’t been easy for Cynthia. Tackling undeath one battle at a time, Cynthia comes to realize that it is not walking in sunshine that makes a person human.

Science Fiction

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Snow Crash

by Neal Stephenson

The book that inspired the metaverse. Written in 1992, this cyberpunk novel is a fast-paced adventure woven between real and virtual worlds.

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Rainbows End

by Vernor Vinge

A science fiction thriller, and indicative of virtual worlds’ possible future.

Virtual Worlds

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Alter Ego

Avatars and their Creators

by Robbie Cooper

Fascinating side-by-side portraits of gamers and their digital alter egos.

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Exodus to the Virtual World

How Online Fun Is Changing Reality

by Edward Castronova

Real life lessons from virtual worlds and digital games. Explores the migration into virtual reality and how it will change the way we live, in both virtual worlds and the real one.

Second Life

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The Making of Second Life

Notes from the New World

by Wagner James Au

A behind the scenes history of Second Life up to 2008.

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Making Virtual Worlds

Linden Lab and Second Life

by Thomas Malaby

Malaby spent a year at Linden Lab. This book describes challenges he observed, both of growing a company and inventing a virtual world.

Gaming

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Your Next-Door Neighbor is a Dragon

by Zack Parsons

“A series of surreal interviews and adventures with the people behind the computer screen.”

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Reality is Broken

Why Games Make Us Better and How They Can Change the World

by Jane McGonigal

Why games are good for us, why some are better for us than others, and how much is too much.

Education

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Learning in 3D

Adding a New Dimension to Enterprise Learning and Collaboration

by Karl M. Kapp & Tony O’Driscoll

Practical, research-based recommendations and techniques for integrating existing training, business, and computer systems into productive 3D virtual work environments.

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Learning and Teaching in the Virtual World of Second Life

by Judith Molka-Danielson (ed) & Mats Deutschmann (ed)

This book is based on the first Scandinavian project to experiment with the design and testing of teaching platforms for life-long learning in Second Life.